AscendifyNow

User Research

Most design arguments are really arguments about an assumption no one has tested. We run lightweight, honest research, a few of the right conversations and observations rather than a vanity survey, and turn it into findings a team can act on, so the next design decision rests on evidence rather than the loudest voice.

Rows of metal movable type in a letterpress case, each glyph cut in lead

What we deliver

Focused research that replaces guesswork with evidence: who your users are, what they are trying to do and where your product gets in their way.

Research plan
The questions worth answering and the quickest honest way to answer them.
Sessions
Interviews or usability sessions with people who resemble your real users.
Findings
Clear themes and the evidence behind them, separated from our interpretation.
Recommendations
Specific, prioritized changes the team can pick up without re-reading the whole study.

How we approach it

  1. Agree the questions

    We pin down what a decision actually hinges on before recruiting anyone.

  2. Talk to users

    We run focused sessions with people close to your real audience.

  3. Synthesize

    We find the themes and keep the evidence attached to each one.

  4. Recommend

    We turn findings into a short list of prioritized, actionable changes.

What you can expect

  • Design decisions backed by what users actually did.
  • A shared, evidenced view of where the product gets in the way.
  • A prioritized list of changes worth making.

Common questions

How many users do we need to talk to?
Fewer than most people expect. A handful of well-chosen sessions usually surfaces the big problems; we scale up only when a decision genuinely needs more confidence.
We do not have users yet. Can research still help?
Yes. Before launch we can test prototypes with people who resemble your intended audience, which catches the worst problems while they are cheap to fix.
Will the findings be usable, or just a long report?
We separate evidence from interpretation and end with a short, prioritized list of changes, so the research leads to decisions rather than a document.
Two operators reprogramming the ENIAC, an early electronic computer, among its tall racks of cabling
A newspaper composing room in 1927: typesetters at their frames and casting machines
A hand-engraved 1794 map of the world drawn in two hemispheres
A city skyline at dusk along the water, towers against the hills behind it

Interested in user research?

Tell us what you are trying to do and we will come back with honest next steps.